Creating a Blipp
In this chapter you can learn all you need to develop code and assets for blipps.
Scenes in Blippar are the objects that are used to contain all aspects that make up a single 3D interactive world. There can be as many scenes in your blipp as needed and you can switch between them as required. Scenes will contains models, animations, classes and other objects that make up all its contents. You cannot share models and animations between scenes.
Animation and timed events
There are many ways to animate models within a Blipp. The most common two ways are: animation objects, and timer functions to animate manually. Timer functions provide much more flexibility since you can do more sophisticated animations tasks using mathematical formulae in the code. The disadvantage is that it is more complex to program.